Micro Humans Rush
Micro Humans - Rush
Theme: Gravity
Limitation: Constant Motion
Overview:
A micro game created for the Mini Jam #175. In in this game, you’ll take charge of a growing group of humans as you navigate through six challenging levels. Your mission is to save as many micro-humans as possible while managing the complexities of controlling an expanding group always in motion
Gameplay:
As you progress through the levels, the difficulty ramps up, requiring precise control and quick decision-making. With gameplay lasting between 5 to 7 minutes, each level presents new challenges that will test your skills and strategy.
Easy to learn, hard to master type of game
Controls:
Action | Control |
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Jump | Left Mouse Button |
Move Humans | Move Mouse |
Special Thanks:
A huge shoutout to Sappir for his invaluable feedback and support during development!
SPEEDRUNNERS
For those who thrive on competition, the game includes a built-in speedrun timer (first time implementing it, it's paused on the transition level). Looking forward to seeing your times and scores!
Tools Used
Using Godot Engine 4.3
Monogram Extended by datagoblin
Aseprite, sfxr, and some modified assets from kenney.nl
Music from @wyver9 on OpenGameArt
Published | 2 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | winvalided |
Genre | Platformer |
Made with | Godot |
Comments
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the last level broke my PC)
Hey folks!
Thanks for playing my game, hope it was fun! Don't hesitate to send me feedback, it will means a lot! 🫶🏼
Btw, I wanted to share my current highscore :
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Total humans saved : 307
Time 01:45:73
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what about you ? 👀